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Cool concept, but the turning the lights off is more powerful than the game is challenging. You can just remember the layout and persist in that state until the next level. If you continue to work on this, you could possibly add some objective you have to obtain or complete that requires the lights to be on. Or a switching between the two, making the cooldown actually something.

I'd love to see this concept worked on further!

GabeMalk responds:

Yeah, to be honest, me too! But for now it's simply what it is.

I definitely enjoyed this, I didn't think much of it at first as usually first time games are just..not..good. But this one was a very pleasant surprise..the lack of colours other than a dull brownish orange really made me feel very...not okay with the situation my character was in, and reading the logs and seeing dead bodies definitely made me worry more. As I got closer to the ending, with each super vague log barely telling me what happened. The dread built up right before the final room. The room before the ending made me question everything I thought when my character didn't even comment on one of the bodies. Then I went into the final room and BAM it all made sense.

Now Im gonna stop relentlessly dicksucking the game. I really only have a few criticisms, one is more important and the other is a bit of personal thought, but would be a good idea.

First.
Sound, the fact that there is no audio takes me out of the immersion. Maybe not by a lot, but when you build up a story like this, it helps immensely. Even a low pitched droning would've been better than just silence.

Second. This is a more personal idea, but more colours.. adding more bleak colours like grey and faded brown would've helped a lot with the overall tone of this oddly creepy game. I mean it was good on its own, but always try to be better than good.

Anyways, conclusion. Game was great, just add some sound in this one or in a sequel, if you do it. (Please do) . And maybe a bit more diversity in colour palette. Keep up the work, starting off this great means only good things in the future.

Nirag responds:

Thank you for your kind words!
Sadly, Bitsy doesn't support sound at the moment (I really wanted to add an eerie ambience sound), so all Bitsy games come out mute.
I agree about the colours, too, but as of now bitsy allows only three colors per room (in my case, black, white, and brown).
Thanks again, I hope my future works will not disappoint you!

I have to say, this is clever, challenging, and simple. All of which at the same time. A crafty masterpiece. Not requiring much, but going far with little!

Only controls you have an need are given to you, right from the beginning.

(and it actually takes a remote amount of skill to do this)

Also, fucking love hard mode.

bridgs responds:

Hehe glad to hear you like hard mode! I didn't get to playtest it too much since I didn't find many strong-willed individuals willing to bang their heads against it, but I assumed they were out there somewhere :)

Thanks for the comment!

I gotta say, sticking with you since Breaking The Bank was the best damn Idea I've ever had, fun too.
I thoroughly enjoyed every-single one of the games up to here.
Probably just a sucker for PaC Adventure games. But they have been fun to play with and experience.

So yeh. 5/5

PuffballsUnited responds:

Thanks for sticking (no pun intended) around! It means a lot to me.

trying to get good with guitar.

Age 23, Male

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